Scogger 0.2 for Wii and Gamecube is out!

Scogger for Wii is a porting I made of the “famous” Nintendo DS and PSP game Scogger I wrote a months ago.

The game is almost identical to the original, with same levels (10 random out of 100 avaiable, so each new game you get different levels!), except here you cannot use the stylus for obvious reasons, but it can take advantage of the wiimote! P

Download & Installing

Note (30-oct-08): The Homebrew channel beta 9 requires .dols (or new compiled elfs), so I’ve recompiled Scogger to work with it. All downloads starting from today are Homebrew channer b9 compatible.
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Download the package from here, and unpack it. There are 2 versions: gamecube and wii.

  • The Wii version is ready for use with the homebrew channel. Just put the scoggerwii-0.2 (you can rename it) directory in the apps directory of your SD card, otherwise boot it with the Twilight Hack or other boot methods.
  • The Gamecube dol can be booted it using SDLoad or other boot methods.

How to Play

The goal of the game is to make the frog jump over all the tree trunks.

You can use the Gamecube pad, the Wiimote, or the Wiimote d-pad.

The only avaiable direction the frog can move are forward, left and right (no diagonals), with no jump distance limit!

Remember that the frog cannot jump backward, and pressing B on the Wiimote (or A in the Gamecube pad) to restart the level!

Clean the stage to go to the next level (they are 10) or press (+) or START to go to the next one.

This trick is only avaiable if you make the so called “konami trick” (you know what is that, don’t you?) at the titlescreen, (with the exception “B” and “A” button are mapped to (-) and (+) on the Wiimote).

Screenshots

Click the images for full size:

scoggerwii3

scoggerwii4

scoggerwii5

Video

This video is courtesy of wiinintendo.net:

Credits

  • Shagkur for libogc
  • Wintermute and other for Devkitpro and devkitPPC
  • Frontier for libpngu
  • Kenney for the graphics
  • Muzer and Minishlin for heavy testing

Notes

Plese report bugs and suggestions and stay tuned for other ports 😉

Scogger is also available for Nintendo DS, Sony PSP.

18 pensieri su “Scogger 0.2 for Wii and Gamecube is out!

  1. It would be great if the source was available for this game!

    A few levels were puzzling me so I wrote a solver for it, and I realized that with a few small tweaks it could also be used as a random level generator. So now I have a random level generator (it also predicts the difficulty of the random level), but I can’t add it to the game…

    "Mi piace"

  2. Hi Mike!
    Can you please post the code? My code is an authentic MESS so I didn’t put it on the web because it’s a shame to show 🙂
    Anyway I can add it if you show me the code, or we can collaborate to add it in the game.
    Did you code for some console system before?
    You can answer to my mail, ($mynickname @ gmail ).
    Thanks!

    "Mi piace"

  3. I get no sound when using your HBC9 version, but when I converted it myself, I do. So if you’d like me to send my version, just let me know. Thanks!

    "Mi piace"

  4. Thank you for response! I’ve compiled it without testing (I know, bad habit but hey it should have been just a recompilation!)
    I’ll install the beta9 and try it, thanks anyway!

    "Mi piace"

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