Scogger 0.2 for Mobile Phone is out!

Despite the actual release date, this game was actually finished in april, months before the wii/gc release.

It was coded in few days, without knowing much about j2me.
Since I lost interest too early I didn’t added support for sounds and music so it is just a “mute” game.

Actually, the real challenge wasn’t coding for a mobile platform, but configuring Eclipse and Netbeans in conjunction with the S60 sdk! If I remember correctly i switched off and compiled it for standard j2me platform.

It shouldn’t have been coded for the public, but just for my cellphone (Nokia 6120 Classic, MIDP 2.0 and CLDC 1.1 profile), so resolution is hardcoded for this type of device (320×240).

Thanks Kenney (www.kenney.nl) for graphics!

How to Play

The goal of the game is to make the frog jump over all the tree trunks using the arrow/menu keys of your mobile phone.

The only avaiable direction the frog can move are forward, left and right (no diagonals), with no jump distance limit!

Remember that the frog cannot jump backward, and pressing Fire/Center button restart the level!

Download & Installing

Download the package from here, and unpack it then install jar + jad your usual method for installing applications on the phone.
For Nokia devices I suggest to install through the Nokia PC Suite, that once configured for your mobile, will install application just doubleclicking on the jar file.

Please note I’ll do not provide any installation help nor support as I have removed the toolkit and don’t know how install jar/jad other than using the PC Suite!

Screenshots

Compatibility List

Currently reported working devices:

  • Nokia 6120 Classic
  • Nokia N95

If you succesfully installed on your device please add a comment, and I’ll add to the list.

New Wii/Gamecube Homebrew is coming! Piero’s Wiicross :)

wiicross editor
wiicross editor

Finally today I decided to write a post for my next upcoming homebrew game for the Nintendo Wii and Gamecube: it is called Piero’s Wicross.

As the name suggest it is based on a popular puzzle game Mario’s Picross, a game based on an existing puzzle game called Nonogram.

For those who don’t know what game I’m talking about, here it is a brief description of the original game, from wikipedia :

Nonograms or Paint by Numbers are picture logic puzzles in which cells in a grid have to be colored or left blank according to numbers given at the side of the grid to reveal a hidden picture. In this puzzle type, the numbers measure how many unbroken lines of filled-in squares there are in any given row or column. For example, a clue of “4 8 3” would mean there are sets of four, eight, and three filled squares, in that order, with at least one blank square between successive groups.

I swear it is simpler than expected! 🙂

The development of the game is nearly done for both platforms, so what the game really needs are the levels.

Since I’m too lazy to create them, I decided that levels will made by YOU!

Yes, I wrote also an online level editor for the purpouse, where is possible to easily create puzzles throught a simple interface, so what expect to write your own one?

The best 50 levels will be put in the game as official ones, so head over and write yours!

Go to Wiicross Level Editor!