Scogger 0.2 for Wii and Gamecube is out!


Scogger for Wii is a porting I made of the “famous” Nintendo DS and PSP game Scogger I wrote a months ago.
The game is almost identical to the original, with same levels (10 random out of 100 avaiable, so each new game you get different levels!), except here you cannot use the stylus for obvious reasons, but it can take advantage of the wiimote! ![]()
Download & Installing
Note (30-oct-08): The Homebrew channel beta 9 requires .dols (or new compiled elfs), so I’ve recompiled Scogger to work with it. All downloads starting from today are Homebrew channer b9 compatible.
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Download the package from here, and unpack it. There are 2 versions: gamecube and wii.
- The Wii version is ready for use with the homebrew channel. Just put the scoggerwii-0.2 (you can rename it) directory in the apps directory of your SD card, otherwise boot it with the Twilight Hack or other boot methods.
- The Gamecube dol can be booted it using SDLoad or other boot methods.
How to Play
The goal of the game is to make the frog jump over all the tree trunks.
You can use the Gamecube pad, the Wiimote, or the Wiimote d-pad.
The only avaiable direction the frog can move are forward, left and right (no diagonals), with no jump distance limit!
Remember that the frog cannot jump backward, and pressing B on the Wiimote (or A in the Gamecube pad) to restart the level!
Clean the stage to go to the next level (they are 10) or press (+) or START to go to the next one.
This trick is only avaiable if you make the so called “konami trick” (you know what is that, don’t you?) at the titlescreen, (with the exception “B” and “A” button are mapped to (-) and (+) on the Wiimote).
Screenshots
Click the images for full size:



Video
This video is courtesy of wiinintendo.net:
Credits
- Shagkur for libogc
- Wintermute and other for Devkitpro and devkitPPC
- Frontier for libpngu
- Kenney for the graphics
- Muzer and Minishlin for heavy testing
Notes
Plese report bugs and suggestions and stay tuned for other ports
Scogger is also available for Nintendo DS, Sony PSP.



[...] Link: http://scognito.wordpress.com/2008/06/08/scogger-02-for-wii-and-gamecube-is-out/ [...]
Scogger für Wii homebrew « Gabriel Steinbach ha detto questo su Giugno 8, 2008 a 5:34 pm
Woa! It looks cool!
I’m gonna play it right now
PD: Thx for crediting me!
frontier ha detto questo su Giugno 9, 2008 a 12:20 am
Yeah, finnaly released !
Minishlink ha detto questo su Giugno 9, 2008 a 5:43 am
Sei er meglio
Ath ha detto questo su Giugno 10, 2008 a 2:18 am
[...] Scogger for Wii is a porting I made of the famous Nintendo DS and PSP game Scogger I wrote a months ago. The game is almost identical to the original, with same levels (10 random out of 100 avaiable, so each new game you get different levels!), except here you cannot use the stylus for obvious reasons, but it can take advantage of the wiimote! Source: Official Site [...]
Scogger 0.2 for Wii and Gamecube - WiiNewz Forums ha detto questo su Giugno 10, 2008 a 8:00 pm
[...] Scrogger–I reviewed this as a DS game, but now we can play it on the Wii. This is a great little game: there are 100 different levels, but each time you play, you get a random 10 of those 100. You know, there a number of DS homebrew games I’d love to see ported to the Wii. And this is a very good start. [...]
Wii homebrew additions — from the gutter ha detto questo su Giugno 11, 2008 a 2:01 am
Dude, you made this into a great wii homebrew.
I hope you make other wii games as great as this one.
DoubleD45 ha detto questo su Giugno 17, 2008 a 12:56 am
Thanks guys, I’m working on porting a “famous” (no sudoku) puzzle game, stay tuned
scognito ha detto questo su Giugno 17, 2008 a 7:37 am
[...] – ScummVM – OpenTyrianWii – Quake – Ballion (Remake von Crillion vom C64) – Scogger [...]
Aus aktuellem Anlass: Kleines Homebrew 1×1 auf WiiWelt.com - Inoffizielles Nintendo Wii Magazin ha detto questo su Giugno 17, 2008 a 2:48 pm
I want to see this REAL bad for the pc too. I have it on my wii (but my sd card broke).
Dillxn.com ha detto questo su Luglio 1, 2008 a 4:50 pm
It would be great if the source was available for this game!
A few levels were puzzling me so I wrote a solver for it, and I realized that with a few small tweaks it could also be used as a random level generator. So now I have a random level generator (it also predicts the difficulty of the random level), but I can’t add it to the game…
Mike ha detto questo su Luglio 4, 2008 a 8:24 am
Hi Mike!
Can you please post the code? My code is an authentic MESS so I didn’t put it on the web because it’s a shame to show
Anyway I can add it if you show me the code, or we can collaborate to add it in the game.
Did you code for some console system before?
You can answer to my mail, ($mynickname @ gmail ).
Thanks!
scognito ha detto questo su Luglio 4, 2008 a 8:39 am
Reply with code sent… I’m looking forward to getting this working!
Mike ha detto questo su Luglio 5, 2008 a 8:27 am
[...] Despite the actual release date, this game was actually finished in april, months before the wii/gc release. [...]
Scogger 0.2 for Mobile Phone is out! « ha detto questo su Settembre 26, 2008 a 8:37 pm
I get no sound when using your HBC9 version, but when I converted it myself, I do. So if you’d like me to send my version, just let me know. Thanks!
Andrew L. ha detto questo su Novembre 4, 2008 a 6:35 pm
Thank you for response! I’ve compiled it without testing (I know, bad habit but hey it should have been just a recompilation!)
I’ll install the beta9 and try it, thanks anyway!
scognito ha detto questo su Novembre 4, 2008 a 11:50 pm
Thanks to Andrew now it works again
scognito ha detto questo su Novembre 23, 2008 a 7:00 pm
I can’t get enough of this game. Good job on making this good game. Check out my Wii projects on my site.
skibur ha detto questo su Dicembre 23, 2008 a 7:13 pm