Scogger HD for PlayStation 3 released!

Another console bought, another console hacked, another Scogger born 🙂

First frog in High Definition

Long time has passed since first DS release, so this port was a chance to celebrate a new version with updated graphics 🙂

The game was ready since March, but I’m so lazy that only moon eclipse changed my mind 🙂

If not interested in nerd stuff jump over to screenshot section otherwise continue reading…

Some “tech” speak

Despite my usual coding practice (code on pc, compile, run on console) it was faster for me to port Scogger Wii version on PC, make all modifications (gfx mainly), and finally re-port on PS3.

This way helped me to make all changes (even small ones) without move the executable to USB stick, install on PS3, run, for each time I make a modification on the code.

Old Scogger ported to SDL in few hours

Thanks to SDL library I ported the original game on PC in a breeze, then I started changing every single image, add some sort of animation and writing some sort of animation code, tweaking with frames, rewrite menu code, polishing the trash code… so I did 90% of the work PC side. Porting it over on PS3 was (almost) straightforward.

My development workspace

What I used on PS3 side was initially SDL for PS3 but it was software accelerated and  (at time of writing) extremely slow to render images on a 1280×720 screen.

I decided then to change the graphic code to use HermesEOL’s tiny3d lib, just one day before he decided to leave the scene 🙂

SDL Mixer was used for sound, and it works great, except I had some issues with sound some effects that I solved with some dirty hack.

About the release

Seems that almost everyone having a PS3 “hacked” was interested only in piracy, and just a little percentage of homebrew that isn’t the XXX loader, was an emulator (and I like them!).

I didn’t see many homebrew…and a site like wiibrew doesn’t exists, not counting I didn’t find any support on IRC channels (#ps3dev/#PSL1GHT are dead/don’t have support) or a useful forums like the wiibrew one.

Fortunately situation seems to be changing, thanks to people like @KaKaRoToKS and his humblehomebrew site (sign/donate!), but I think this is my only PS3 homebrew 🙂

Anyway here is the last incarnation of the frog, I hope you’ll enjoy the game!

Mandatory screenshots!

Click to enlarge (doesn’t work with your penis):


Head over my drunkencoders page, but please report bugs here 🙂


As usual, in random order:

13 pensieri su “Scogger HD for PlayStation 3 released!

  1. Hey man,

    Here are my findings:
    -> Main screen should say “Press Start”, not “Press start to continue”, what happens if I just started the game? 😛 (this is just like a polish thingy)
    -> Exit button should take me to the “Press start to continue” screen. havent seen the 1rst game in PS3 that can exit the game by itself 🙂

    ->not sure about this but everytime I start the game, the 1rst level changes! (shouldnt be the same lvl each time I start the game?), also would be nice to save the level you are at.

    -> When I’m playing a lvl and I press start I think the “Restart” button is not used correctly, I mean, it should restart the level, not go to the main screen 😛
    -> Also PLEASE PLEASE :P, change the circle button for canceling an option (at least that’s how it’s used in PS3 games)

    -> try to move to another flower while you press X (restart), the frog dissapears.

    Besides that and 2hrs playing to finish it! I see everything ok, Nice work btw!!!! 😀


    "Mi piace"

  2. “Main screen should say “Press Start”, not “Press start to continue”, what happens if I just started the game?”

    I dont agree with you.

    “press Start To Continue” … to the next screen maybe?

    "Mi piace"

  3. Hi Juan,
    can’t reproduce the critical bug…X button is used for retry the current level, so the situation is back to the original state at the beginning of level…or there is really a problem I can’t reproduce?
    As for the other things,
    ->I still prefere the start to continue (also don’t want to bug the gfx artist too anymore :P)
    -> Exit is intended “exit to the XMB”, like I did for other homebrew (wii/psp for example). Exiting using the PS button crash the sound: usually at next boot of the game the sound is disabled (the problem is probably somewhere in SDL port)
    -> Levels are random (out of 100 available, based on difficulty), so every time you start the game you have new different ones 🙂
    -> Restart is made for restart the game from level 1. If you want to retry the current level you can do it pressing X on game screen
    -> Circle button added for canceling the option on pause screen 🙂

    Thanks a lot for bug reporting, I’ll add the fix of the circle button once I talk to you on gmail (or here) for the disappearing frog!

    "Mi piace"


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