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		<title>Using Samsung Galaxy S2 i9100 on Ubuntu Linux</title>
		<link>http://scognito.wordpress.com/2011/09/20/using-samsung-galaxy-s2-i9100-on-ubuntu-linux/</link>
		<comments>http://scognito.wordpress.com/2011/09/20/using-samsung-galaxy-s2-i9100-on-ubuntu-linux/#comments</comments>
		<pubDate>Mon, 19 Sep 2011 22:48:12 +0000</pubDate>
		<dc:creator>Scognito</dc:creator>
				<category><![CDATA[Linux]]></category>
		<category><![CDATA[Ubuntu]]></category>
		<category><![CDATA[banshee]]></category>
		<category><![CDATA[galaxy]]></category>
		<category><![CDATA[i9100]]></category>
		<category><![CDATA[Rhythmbox]]></category>
		<category><![CDATA[samsung]]></category>
		<category><![CDATA[sgs2]]></category>

		<guid isPermaLink="false">http://scognito.wordpress.com/?p=375</guid>
		<description><![CDATA[Yesterday I finally switched from my sweety old iPhone 3G to a more nerd-oriented smartphone: the (almost) new Samsung Galaxy S2. Compared to IOS I found Android more complete&#8230;at first sight I found Android better because without tweaks I can: delete iTunes use the device external drive use Blueetooth for everything (file transfer among others) [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=scognito.wordpress.com&amp;blog=1534429&amp;post=375&amp;subd=scognito&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://scognito.files.wordpress.com/2011/09/android-ubuntu-1.png"><img class="aligncenter size-full wp-image-376" title="android-ubuntu-1" src="http://scognito.files.wordpress.com/2011/09/android-ubuntu-1.png?w=388&#038;h=222" alt="android ubuntu logo" width="388" height="222" /></a>Yesterday I finally switched from my sweety old iPhone 3G to a more nerd-oriented smartphone: the (almost) new <a title="Samsung Galaxy S2 homepage" href="http://www.samsung.com/global/microsite/galaxys2/html/">Samsung Galaxy S2</a>.</p>
<p>Compared to IOS I found Android more complete&#8230;at first sight I found Android better because without tweaks I can:</p>
<ul>
<li>delete iTunes <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </li>
<li>use the device external drive</li>
<li>use Blueetooth for everything (file transfer among others)</li>
<li>download files</li>
<li>use it as modem/hotspot wifi</li>
<li>[other things to add]</li>
</ul>
<p>The bad thing for us poor Linux users is that the device doesn&#8217;t seem to to work out of the box with <a title="Banshee homepage" href="http://banshee.fm/">Banshee</a>, so I decided to write an article that I&#8217;ll update every time I found some useful way to use it on Ubuntu.</p>
<p>Let&#8217;s start with&#8230;</p>
<h2><span id="more-375"></span>Use Banshee/ Rhythmbox</h2>
<p>Tested with: Android 2.3.3 stock Samsung, Ubuntu 11.04</p>
<p>First thing to do is enabling USB debugging: go to <em>Settings &#8211;&gt; Applications &#8211;&gt; Development &#8211;&gt; Allow USB debugging</em>, then connect to PC.</p>
<p>Second step: go the notification menu, click on the USB entry, then push the &#8220;Connect USB storage&#8221;: the phone will be mounted as an external device.</p>
<p>So the last step is create a file called &#8220;<em>.is_audio_player</em>&#8221; (without double quotes, but with the dot before the name) and put this content on it:</p>
<pre>audio_folders=media/
folder_depth=2
output_formats=audio/mpeg,audio/mp3,application/ogg</pre>
<p><a href="http://scognito.files.wordpress.com/2011/09/terminal-1.png"><img class="aligncenter size-full wp-image-377" title="terminal" src="http://scognito.files.wordpress.com/2011/09/terminal-1.png?w=497&#038;h=299" alt="" width="497" height="299" /></a></p>
<p>&#8220;media&#8221; is where my MP3 collection is stored, your may vary.</p>
<p>Ok we did it! Now just launch Banshee / Rhythmbox and your device will be read without any problems! Also you can sync just like other devices <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<div id="attachment_378" class="wp-caption aligncenter" style="width: 507px"><a href="http://scognito.files.wordpress.com/2011/09/banshee.png"><img class="size-full wp-image-378" title="Banshee" src="http://scognito.files.wordpress.com/2011/09/banshee.png?w=497&#038;h=301" alt="" width="497" height="301" /></a><p class="wp-caption-text">Banshee, I prefer it over Rhythmbox</p></div>
<p style="text-align:left;">Enjoy!</p>
<p>Original article <a title="original article android mount on linux" href="http://blog.mfabrik.com/2010/09/04/samsung-galaxy-s-i9000-and-android-2-1-enable-file-copy-over-usb-as-mass-storage-mode-on-osx-and-linux/" target="_blank">here</a>.</p>
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			<media:title type="html">Banshee</media:title>
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	</item>
		<item>
		<title>Scogger HD for PlayStation 3 released!</title>
		<link>http://scognito.wordpress.com/2011/06/15/scogger-hd-for-playstation-3-released/</link>
		<comments>http://scognito.wordpress.com/2011/06/15/scogger-hd-for-playstation-3-released/#comments</comments>
		<pubDate>Wed, 15 Jun 2011 21:37:44 +0000</pubDate>
		<dc:creator>Scognito</dc:creator>
				<category><![CDATA[homebrew]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[psl1ght]]></category>
		<category><![CDATA[scogger]]></category>
		<category><![CDATA[scognito]]></category>

		<guid isPermaLink="false">http://scognito.wordpress.com/?p=348</guid>
		<description><![CDATA[Another console bought, another console hacked, another Scogger born First frog in High Definition Long time has passed since first DS release, so this port was a chance to celebrate a new version with updated graphics The game was ready since March, but I&#8217;m so lazy that only moon eclipse changed my mind If not [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=scognito.wordpress.com&amp;blog=1534429&amp;post=348&amp;subd=scognito&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Another console bought, another console hacked, another Scogger born <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://scognito.files.wordpress.com/2011/04/scogger0.png"><img class="aligncenter size-full wp-image-357" title="scogger0" src="http://scognito.files.wordpress.com/2011/04/scogger0.png?w=497&#038;h=310" alt="" width="497" height="310" /></a></p>
<p><span id="more-348"></span></p>
<h2></h2>
<h2>First frog in High Definition</h2>
<p>Long time has passed since <a title="Scogger 0.1 for Nintendo DS" href="http://scognito.wordpress.com/2008/01/09/scogger-01-is-out/ ‎" target="_blank">first DS release</a>, so this port was a chance to celebrate a new version with updated graphics <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The game was ready since March, but I&#8217;m so lazy that only <a title="moon eclipse 15 june 2011" href="http://en.wikipedia.org/wiki/June_2011_lunar_eclipse" target="_blank">moon eclipse</a> changed my mind <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>If not interested in nerd stuff jump over to screenshot section otherwise continue reading&#8230;</p>
<h2>Some &#8220;tech&#8221; speak</h2>
<p>Despite my usual coding practice (code on pc, compile, run on console) it was faster for me to port Scogger Wii version on PC, make all modifications (gfx mainly), and finally re-port on PS3.</p>
<p>This way helped me to make all changes (even small ones) without move the executable to USB stick, install on PS3, run, for each time I make a modification on the code.</p>
<div id="attachment_353" class="wp-caption aligncenter" style="width: 507px"><a href="http://scognito.files.wordpress.com/2011/04/scogger-sd.png"><img class="size-full wp-image-353" title="OLD Scogger" src="http://scognito.files.wordpress.com/2011/04/scogger-sd.png?w=497&#038;h=310" alt="" width="497" height="310" /></a><p class="wp-caption-text">Old Scogger ported to SDL in few hours</p></div>
<p>Thanks to <a title="SDL project homepage" href="http://www.libsdl.org/" target="_blank">SDL </a>library I ported the original game on PC in a breeze, then I started changing every single image, add some sort of animation and writing some sort of animation code, tweaking with frames, rewrite menu code, polishing the trash code&#8230; so I did 90% of the work PC side. Porting it over on PS3 was (almost) straightforward.</p>
<div id="attachment_354" class="wp-caption aligncenter" style="width: 507px"><a href="http://scognito.files.wordpress.com/2011/04/scogger-dev.png"><img class="size-full wp-image-354" title="scogger-dev" src="http://scognito.files.wordpress.com/2011/04/scogger-dev.png?w=497&#038;h=310" alt="" width="497" height="310" /></a><p class="wp-caption-text">My development workspace</p></div>
<p>What I used on PS3 side was initially <a title="SDL PSL1GHT" href="https://github.com/cebash/SDL_PSL1GHT/" target="_blank">SDL for PS3</a> but it was software accelerated and  (at time of writing) extremely slow to render images on a 1280&#215;720 screen.</p>
<p>I decided then to change the graphic code to use HermesEOL&#8217;s tiny3d lib, just one day before he decided to leave the scene <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>SDL Mixer was used for sound, and it works great, except I had some issues with sound some effects that I solved with some dirty hack.</p>
<h2>About the release</h2>
<p>Seems that almost everyone having a PS3 &#8220;hacked&#8221; was interested only in piracy, and just a little percentage of homebrew that isn&#8217;t the XXX loader, was an emulator (and I like them!).</p>
<p>I didn&#8217;t see many homebrew&#8230;and a site like <a title="wiibrew homepage" href="http://wiibrew.org/wiki/Main_Page" target="_blank">wiibrew</a> doesn&#8217;t exists, not counting I didn&#8217;t find any support on IRC channels (#ps3dev/#PSL1GHT are dead/don&#8217;t have support) or a useful forums like the <a title="Wiibrew forums" href="http://forum.wiibrew.org/" target="_blank">wiibrew one</a>.</p>
<p>Fortunately situation seems to be changing, thanks to people like <a title="KaKaRoToKS on Twitter" href="https://twitter.com/#%21/KaKaRoToKS" target="_blank">@KaKaRoToKS</a> and his <a title="http://www.humblehomebrew.com/" href="http://www.humblehomebrew.com/" target="_blank">humblehomebrew</a> site (sign/donate!), but I think this is my only PS3 homebrew <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Anyway here is the last incarnation of the frog, I hope you&#8217;ll enjoy the game!</p>
<h2>Mandatory screenshots!</h2>
<p>Click to enlarge (doesn&#8217;t work with your penis):</p>
<p><a href="http://scognito.files.wordpress.com/2011/04/scogger1.png"><img class="aligncenter size-full wp-image-358" title="scogger1" src="http://scognito.files.wordpress.com/2011/04/scogger1.png?w=497&#038;h=310" alt="" width="497" height="310" /></a></p>
<p><a href="http://scognito.files.wordpress.com/2011/04/scogger2.png"><img class="aligncenter size-full wp-image-364" title="scogger7" src="http://scognito.files.wordpress.com/2011/04/scogger7.png?w=497&#038;h=310" alt="" width="497" height="310" /></a></p>
<p><a href="http://scognito.files.wordpress.com/2011/04/scogger3.png"><img class="aligncenter size-full wp-image-360" title="scogger3" src="http://scognito.files.wordpress.com/2011/04/scogger3.png?w=497&#038;h=310" alt="" width="497" height="310" /></a></p>
<p><a href="http://scognito.files.wordpress.com/2011/04/scogger4.png"><img class="aligncenter size-full wp-image-361" title="scogger4" src="http://scognito.files.wordpress.com/2011/04/scogger4.png?w=497&#038;h=310" alt="" width="497" height="310" /></a></p>
<p><a href="http://scognito.files.wordpress.com/2011/04/scogger5.png"><img class="aligncenter size-full wp-image-362" title="scogger5" src="http://scognito.files.wordpress.com/2011/04/scogger5.png?w=497&#038;h=310" alt="" width="497" height="310" /></a></p>
<p><a href="http://scognito.files.wordpress.com/2011/04/scogger2.png"><img class="aligncenter size-full wp-image-359" title="scogger2" src="http://scognito.files.wordpress.com/2011/04/scogger2.png?w=497&#038;h=310" alt="" width="497" height="310" /></a></p>
<p><a href="http://scognito.files.wordpress.com/2011/04/scogger6.png"><img class="aligncenter size-full wp-image-363" title="scogger6" src="http://scognito.files.wordpress.com/2011/04/scogger6.png?w=497&#038;h=310" alt="" width="497" height="310" /></a></p>
<h2>Downloads</h2>
<p>Head over my <a title="Drunkencoders scogger PS3" href="http://scognito.drunkencoders.com/projects/scogger.php#ps3" target="_blank">drunkencoders page</a>, but please report bugs here <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<h2>Thanks</h2>
<p>As usual, in random order:</p>
<ul>
<li>ooPo, Aaron, Seigher, and others for <a title="ps3toolchain" href="https://github.com/ooPo/ps3toolchain/" target="_blank">ps3toolchain</a>, <a title="ps3chain" href="https://github.com/HACKERCHANNEL/ps3chain" target="_blank">ps3chain </a>and <a title="ps3libraries" href="https://github.com/phire/ps3libraries" target="_blank">ps3libraries</a></li>
<li>AerialX, phiren, MattP and others for <a title="PSL1GHT" href="https://github.com/HACKERCHANNEL/PSL1GHT" target="_blank">PSL1GHT </a>and suggestions</li>
<li>zeldin and cebash  for <a title="SDL_PSL1GHT" href="https://github.com/cebash/SDL_PSL1GHT" target="_blank">SDL_PSL1GHT</a> and  <a title="SDL_PSL1GHT_Libs" href="https://github.com/zeldin/SDL_PSL1GHT_Libs" target="_blank">SDL_PSL1GHT_Libs</a></li>
<li>HermesEOL for tiny3d</li>
<li><a title="Spriteattack homepage" href="http://spriteattack.cator.de/" target="_blank">SpriteAttack</a> for awesome graphics</li>
<li><a title="giantpune twitter" href="twitter.com/giantpune" target="_blank">Gianptune</a> for suggestions and first testing</li>
</ul>
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		<title>2010 in review</title>
		<link>http://scognito.wordpress.com/2011/01/02/2010-in-review/</link>
		<comments>http://scognito.wordpress.com/2011/01/02/2010-in-review/#comments</comments>
		<pubDate>Sun, 02 Jan 2011 11:10:06 +0000</pubDate>
		<dc:creator>Scognito</dc:creator>
				<category><![CDATA[Senza Categoria]]></category>

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		<description><![CDATA[The stats helper monkeys at WordPress.com mulled over how this blog did in 2010, and here&#8217;s a high level summary of its overall blog health: The Blog-Health-o-Meter™ reads Wow. Crunchy numbers About 3 million people visit the Taj Mahal every year. This blog was viewed about 26,000 times in 2010. If it were the Taj [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=scognito.wordpress.com&amp;blog=1534429&amp;post=341&amp;subd=scognito&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The stats helper monkeys at WordPress.com mulled over how this blog did in 2010, and here&#8217;s a high level summary of its overall blog health:</p>
<p><img style="border:1px solid #ddd;background:#f5f5f5;padding:20px;" src="http://s0.wp.com/i/annual-recap/meter-healthy5.gif" alt="Healthy blog!" width="250" height="183" /></p>
<p>The <em>Blog-Health-o-Meter™</em> reads Wow.</p>
<h2>Crunchy numbers</h2>
<p><a href="http://scognito.files.wordpress.com/2009/11/minidlna.png"><img style="max-height:230px;float:right;border:1px solid #ddd;background:#fff;margin:0 0 1em 1em;padding:6px;" src="http://scognito.files.wordpress.com/2009/11/minidlna.png?w=288" alt="Featured image" /></a></p>
<p>About 3 million people visit the Taj Mahal every year.  This blog was viewed about <strong>26,000</strong> times in 2010.  If it were the Taj Mahal, it would take about 3 days for that many people to see it.</p>
<p>&nbsp;</p>
<p>In 2010, there were <strong>3</strong> new posts, growing the total archive of this blog to 30 posts. There were <strong>27</strong> pictures uploaded, taking up a total of 1mb. That&#8217;s about 2 pictures per month.</p>
<p>The busiest day of the year was June 6th with <strong>343</strong> views. The most popular post that day was <a style="color:#08c;" href="http://scognito.wordpress.com/2009/11/18/streaming-movies-and-music-from-ubuntu-to-xbox360/">Streaming movies and music from Ubuntu to Xbox 360</a>.</p>
<h2>Where did they come from?</h2>
<p>The top referring sites in 2010 were <strong>wiibrew.org</strong>, <strong>hwupgrade.it</strong>, <strong>scognito.drunkencoders.com</strong>, <strong>psx-scene.com</strong>, and <strong>stumbleupon.com</strong>.</p>
<p>Some visitors came searching, mostly for <strong>minidlna ubuntu</strong>, <strong>driver usb vista</strong>, <strong>leggere partizioni linux da windows</strong>, <strong>r5u870</strong>, and <strong>vista non riconosce usb</strong>.</p>
<h2>Attractions in 2010</h2>
<p>These are the posts and pages that got the most views in 2010.</p>
<div style="clear:left;float:left;font-size:24pt;line-height:1em;margin:-5px 10px 20px 0;">1</div>
<p><a style="margin-right:10px;" href="http://scognito.wordpress.com/2009/11/18/streaming-movies-and-music-from-ubuntu-to-xbox360/">Streaming movies and music from Ubuntu to Xbox 360</a> <span style="color:#999;font-size:8pt;">November 2009</span><br />
6 comments</p>
<div style="clear:left;float:left;font-size:24pt;line-height:1em;margin:-5px 10px 20px 0;">2</div>
<p><a style="margin-right:10px;" href="http://scognito.wordpress.com/2007/08/16/windows-vista-non-riesce-ad-istallare-i-driver-usb/">Windows Vista non riesce ad istallare i driver USB</a> <span style="color:#999;font-size:8pt;">August 2007</span><br />
108 comments</p>
<div style="clear:left;float:left;font-size:24pt;line-height:1em;margin:-5px 10px 20px 0;">3</div>
<p><a style="margin-right:10px;" href="http://scognito.wordpress.com/2010/01/31/syobon-action-for-wii-released/">Syobon action (しょぼんのアクション) for Wii released!</a> <span style="color:#999;font-size:8pt;">January 2010</span><br />
22 comments</p>
<div style="clear:left;float:left;font-size:24pt;line-height:1em;margin:-5px 10px 20px 0;">4</div>
<p><a style="margin-right:10px;" href="http://scognito.wordpress.com/2010/11/04/setup-a-build-environment-for-compiling-and-running-homebrew-for-ps3/">Setup a build environment for compiling and running homebrew for PS3</a> <span style="color:#999;font-size:8pt;">November 2010</span><br />
17 comments and 2 Likes on WordPress.com</p>
<div style="clear:left;float:left;font-size:24pt;line-height:1em;margin:-5px 10px 20px 0;">5</div>
<p><a style="margin-right:10px;" href="http://scognito.wordpress.com/2007/08/17/disabilitare-il-controllo-degli-accessi-in-windows-vista/">Disabilitare il controllo degli accessi in Windows Vista</a> <span style="color:#999;font-size:8pt;">August 2007</span><br />
1 comment</p>
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			<media:title type="html">Healthy blog!</media:title>
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		<title>Sconsole: a simple function for printing strings on PS3</title>
		<link>http://scognito.wordpress.com/2010/11/07/sconsole-a-simple-function-for-printing-strings-on-ps3/</link>
		<comments>http://scognito.wordpress.com/2010/11/07/sconsole-a-simple-function-for-printing-strings-on-ps3/#comments</comments>
		<pubDate>Sun, 07 Nov 2010 15:05:23 +0000</pubDate>
		<dc:creator>Scognito</dc:creator>
				<category><![CDATA[homebrew]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[sconsole]]></category>
		<category><![CDATA[Ubuntu]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps3chain]]></category>
		<category><![CDATA[psl1ght]]></category>
		<category><![CDATA[scogger]]></category>
		<category><![CDATA[scognito]]></category>

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		<description><![CDATA[PSL1GHT is a fantastic SDK, growing day after day thanks to help of talented developers like phiren, MattP, AerialX and others. What I need to start porting Scogger is to print some debug information (like screen size, sprites information and such), but unfortunately for me STDOUT and STDERR are redirected to the lv2 TTY interface. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=scognito.wordpress.com&amp;blog=1534429&amp;post=324&amp;subd=scognito&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://scognito.files.wordpress.com/2010/11/sconsole01.jpg"><img class="aligncenter size-full wp-image-329" title="Sconsole 0.1" src="http://scognito.files.wordpress.com/2010/11/sconsole01.jpg?w=497&#038;h=372" alt="sconsole 0.1 image" width="497" height="372" /></a></p>
<p><a title="psl1ght homepage" href="https://github.com/HACKERCHANNEL/PSL1GHT">PSL1GHT</a> is a fantastic SDK, growing day after day thanks to help of talented developers like phiren, MattP, AerialX and others.<br />
What I need to start porting <a title="scogger" href="http://scognito.wordpress.com/tag/scogger">Scogger</a> is to print some debug information (like screen size, sprites information and such), but unfortunately for me STDOUT and STDERR are redirected to the lv2 TTY interface.</p>
<p>Right now there are two ways I know for printing debug informations:</p>
<ul>
<li>using <a title="Kammy site" href="https://github.com/AerialX/Kammy">Kammy</a></li>
<li>using libcairo font support provided by <a title="ps3libraries site" href="https://github.com/ooPo/ps3libraries">ps3libraries</a></li>
</ul>
<p>Altought these are valid alternatives, they represent a complexity level that is too much for my lazyness: Kammy requires PS3 attached to the router via ethernet cable, plus it prints information to a pc, not to the screen. Most important it needs a peek/poke capable payaload, and my <a title="ps3libraries site" href="http://www.psjailbreak.com/">PSJailbreak</a> dongle doesn&#8217;t have it.</p>
<p>Libcairo is new to me, it has amazing power but for now I don&#8217;t want to learn another library, also it is a waste to use it just for replacing printf.</p>
<p>That&#8217;s why I created very simple console, called Sconsole, whose job is to print  some text on framebuffer using 8&#215;16 fonts.</p>
<p>Let&#8217;s see how to use it:</p>
<p><span id="more-324"></span></p>
<h2>Using Sconsole</h2>
<p>Using Sconsole is very simple: just add the three files included in the zip file in your source directory and you are almost done.</p>
<p>Let&#8217;s see an example.</p>
<p>The first thing to do is actually import the header file:</p>
<pre>#include "sconsole.h"</pre>
<p>Then we need to initialize it, here it is the syntax:</p>
<p><em>void sconsoleInit(int bgColor, int fgColor, int screenWidth, int screenHeight);</em></p>
<ul>
<li>bgcolor is the background color of the printed string,</li>
<li>fcColor is the actual font color</li>
<li>screenWidth and screenHeight are your screen resolution</li>
</ul>
<p>Colors are in the 0xAARRGGBB format (alpha channel not available). Few colors are defined in sconsole.h but you can use yours. Also FONT_COLOR_NONE means no color (&#8220;transparent&#8221;),</p>
<p>ScreenWidth and ScreenHeight are actually the screen resolution you get with <em>videoGetResolution</em> function.</p>
<pre>sconsoleInit(FONT_COLOR_NONE, FONT_COLOR_BLACK, res.width, res.height);</pre>
<p>Printing function needs X and Y coordinates, plus the pointer to the framebuffer where write into.</p>
<pre>print(400, 80, "Hello world",  framebuffer);</pre>
<p>Or using sprintf before actually print comples strings:</p>
<pre>sprintf(tempString, "Video resolution: %dx%d", res.width, res.height);
print(540, 160,  tempString, framebuffer);</pre>
<p>Dead simple <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Please note: 108 ASCII characters are included (most used ones). They are from 32 (space) to 126 (~) of the <a title="ASCII table" href="http://www.asciitable.com/">ASCII table</a> .  They include digits, uppercase &amp; lowecase letters, pluse other ones like parenthesis, plus minus, commas&#8230; <a title="ASCII table" href="http://www.asciitable.com/"></a></p>
<p>Hope it will help someone, waiting for screen output of STDOUT/STDERR.</p>
<p>Happy coding!</p>
<h2>Download</h2>
<p><a title="Sconsole 0.1 on drunkencoders" href="http://scognito.drunkencoders.com/projects/downloads/sconsoleDemo.zip">Demo pkg + sources (version 0.1)</a></p>
<h2>Thanks</h2>
<p>Bitmaps fonts courtesy of libogc.</p>
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		<title>Setup a build environment for compiling and running homebrew for PS3</title>
		<link>http://scognito.wordpress.com/2010/11/04/setup-a-build-environment-for-compiling-and-running-homebrew-for-ps3/</link>
		<comments>http://scognito.wordpress.com/2010/11/04/setup-a-build-environment-for-compiling-and-running-homebrew-for-ps3/#comments</comments>
		<pubDate>Thu, 04 Nov 2010 17:01:02 +0000</pubDate>
		<dc:creator>Scognito</dc:creator>
				<category><![CDATA[homebrew]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Ubuntu]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps3chain]]></category>
		<category><![CDATA[ps3toolchain]]></category>
		<category><![CDATA[psl1ght]]></category>
		<category><![CDATA[scogger]]></category>
		<category><![CDATA[scognito]]></category>

		<guid isPermaLink="false">http://scognito.wordpress.com/?p=303</guid>
		<description><![CDATA[This the first of a series of articles I&#8217;ll write with the intent of build Scogger for PS3. Hope to finish this work before 2012. Last update 22-jan-11 see changelog Preface With the breaking out of PSJailbreak this summer, the homebrew sceene didn&#8217;t wait so long to appear on Playstation3. So we are finally talking [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=scognito.wordpress.com&amp;blog=1534429&amp;post=303&amp;subd=scognito&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://scognito.files.wordpress.com/2010/11/ubuntups3.png"><img class="aligncenter size-full wp-image-306" title="Ubuntu PS3 Logo" src="http://scognito.files.wordpress.com/2010/11/ubuntups3.png?w=256&#038;h=256" alt="Ubuntu PS3 Logo" width="256" height="256" /></a></p>
<p>This the first of a series of articles I&#8217;ll write with the intent of build <a title="Scogger" href="http://scognito.wordpress.com/tag/scogger" target="_blank">Scogger</a> for PS3. Hope to finish this work before 2012.</p>
<address><span style="color:#ffff99;">Last update 22-jan-11</span> see changelog<br />
</address>
<h2>Preface</h2>
<p>With the breaking out of <a title="PSJailbreak" href="http://www.psjailbreak.com/" target="_blank">PSJailbreak</a> this summer, the homebrew sceene didn&#8217;t wait so long to appear on Playstation3.</p>
<p>So we are finally talking about the possibility to run our own unsigned  code, using any of the available dongles  (you can even <a title="Build psjailbreak" href="http://dukio.com/topics/tutorials/">build</a> one yourself).</p>
<p>Before actually start writing our application it is necessary to build our development envirement. For doing this we need a toolchain and a SDK: I&#8217;ll use  <del><a title="ps3chain git" href="https://github.com/HACKERCHANNEL/ps3chain">ps3chain</a></del> <a title="ps3toolchain" href="https://github.com/ooPo/ps3toolchain/" target="_blank">ps3toolchain</a> and <a title="psl1ght git" href="https://github.com/HACKERCHANNEL/PSL1GHT">PSL1GHT</a>.</p>
<p>The latter one is very young (project started 29-oct-10) and continously mantained, so the are chances that something may not work as you would expect.</p>
<p>Updating git daily, reporting bugs and contributing is appreciated <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><span id="more-303"></span></p>
<h2>Prerequisites</h2>
<p>First of all we need to set our PS3 dev directory and some system variables, as well as all software needed to build our toolchain.</p>
<p>This guide is written for user with <a title="Ubuntu official page" href="http://www.ubuntu.com">Ubuntu</a> 10.10 32bit, but also other Linux distribution are supported, I think.</p>
<p>Let&#8217;s start from software needed to build the toolchain:</p>
<pre>sudo apt-get install autoconf automake bison flex gcc make wget
git libppl0.10-dev libcloog-ppl-dev libelf-dev
libncurses5-dev texinfo build-essential libgmp3-dev
python zlib1g-dev pkg-config libtool python-dev</pre>
<p>I&#8217;ve set my PS3 dev directory to ~/dev/ps3</p>
<pre>mkdir -p ~/dev/ps3</pre>
<p>Add these lines at the end of ~/.bashrc for setting needed system variables</p>
<pre>export PS3DEV=$HOME/dev/ps3
<del></del>export PSL1GHT=$PS3DEV/psl1ght
export PATH=$PATH:$PS3DEV/bin:$PS3DEV/host/ppu/bin:$PS3DEV/host/spu/bin:$PSL1GHT/host/bin
</pre>
<p>Update bashrc for apply changes:</p>
<pre>. .bashrc</pre>
<p>Finish <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<h2>Installing the ps3toolchain toolchain</h2>
<p>Let&#8217;s clone ps3chain git repository:</p>
<pre>cd $PS3DEV
git clone git://github.com/ooPo/ps3toolchain.git</pre>
<p>Execute the automated script frorm the ps3toolchain directory just cloned:</p>
<pre>cd ps3toolchain
./toolchain.sh</pre>
<p>Have a loooooong break, then if you don&#8217;t see any error you can say to all your friends that the toolchain is installed <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<h2>Installing the ps3chain toolchain (alternative to ps3toolchain, not supported right now)</h2>
<p>Let&#8217;s clone ps3chain git repository:</p>
<pre>cd $PS3DEV
git clone git://github.com/HACKERCHANNEL/ps3chain.git</pre>
<p>Execute the automated script frorm the ps3chain directory just cloned:</p>
<pre>cd ps3chain
./buildit.sh all</pre>
<h2>Installing the PSL1GHT SDK</h2>
<p><strong>Update: This step is no longer needed, as ps3toolchain install psl1ght also.</strong></p>
<p>Now clone the psl1ght git repository:</p>
<pre>cd $PS3DEV
git clone git://github.com/HACKERCHANNEL/PSL1GHT.git</pre>
<p>Add these lines at the end of ~/.bashrc for setting needed system variables:</p>
<p>Build and install it:</p>
<pre>cd $PS3DEV/PSL1GHT/psl1ght
make
make install</pre>
<p>That&#8217;s all! <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<h2>Compiling external libraries (libpng, zlib&#8230;)</h2>
<p><strong>Update: This step is no longer needed, as ps3toolchain install external libraries too.<br />
</strong></p>
<p>We need to checkout another git, containing libs and patches for make them (almost) functional on a PS3 dev environment:</p>
<ul>
<li>cairo (COOL)</li>
<li>fontconfig, freetype</li>
<li>jpeg</li>
<li>ogg/vorbis</li>
<li>png</li>
<li>xml2</li>
<li>pixmap</li>
<li>libzip</li>
</ul>
<pre>cd $PS3DEV
git clone git://github.com/ooPo/ps3libraries.git
cd ps3libraries/</pre>
<p>Launch the script libraries.sh</p>
<pre>./libraries.sh</pre>
<p>And it will download libraries, patch them, compile, then install.</p>
<h2>Compiling and running samples</h2>
<p>Samples are included in PSL1GHT samples directory:  I suggest to start with VideoTest.</p>
<pre>cd $PS3DEV/ps3toolchain/build/psl1ght/samples/video/videoTest
make pkg</pre>
<p>This command will compile the application and create a .pkg file that can be installed on your jailbroken PS3.</p>
<p>Copy it over  a USB pendrive, start the PS3 in jailbreak mode, go to &#8220;Install package files&#8221;, select your app, install and finally run it!</p>
<p>A nice gray to red gradient screen will appear, press X to exit.</p>
<h2>Using ps3load</h2>
<p>The above process is fine, but a bit slow. There is a smart way though: compile and launch via wifi using ps3load.</p>
<p>Ps3load is a tool like Nintendo Wii <a title="wiiload" href="http://wiibrew.org/wiki/Wiiload">Wiiload</a> that let us launch executables over the network.</p>
<p>First of all set this environment variables as we did with other ones, specifying your PS3 ip address (for example 192.168.0.10):</p>
<pre>export PS3LOAD=tcp:192.168.0.10</pre>
<p>Compile and install ps3load under network/ps3load directory, just like the previous videoTest.</p>
<p><strong>Please note</strong>: since it uses zlib you need to compile the above ps3libraries otherwise you&#8217;ll get compilation errors!</p>
<p>Once loaded on PS3 you&#8217;ll be welcomed (at least for now) with a nice black screen: this is normal.</p>
<p>You can now compile other samples with usual make command, then run over the network with:</p>
<p>make run</p>
<p>A lot easier, uh?</p>
<h2>Hello World!</h2>
<p>You can start your own &#8220;hello world&#8221; program using the template under $PS3DEV/ps3toolchain/build/psl1ght/template directory.</p>
<p>Here it is mine (using libpng):</p>
<p><a href="http://scognito.files.wordpress.com/2010/11/hellops3.jpg"><img class="aligncenter size-full wp-image-312" title="Hello PS3 :)" src="http://scognito.files.wordpress.com/2010/11/hellops3.jpg?w=497&#038;h=372" alt="hello world running on PS3" width="497" height="372" /></a></p>
<p>Happy coding!</p>
<h2>Thanks</h2>
<p>Trap15, ooPo, Aaron, Seigher and others for ps3toolchain, ps3chain and ps3libraries</p>
<p>AerialX, phiren, MattP and others for PSL1GHT and suggestions <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<h2>Changelog</h2>
<ul>
<li>22-jan-11: new paths required by psl1ght, no longer ps3libraries and psl1ght manual compilation, support for new build path</li>
<li>13-dec-10: Added python-dev dependence thanks to <a title="CyberWorm post" href="http://scognito.wordpress.com/2010/11/04/setup-a-build-environment-for-compiling-and-running-homebrew-for-ps3/#comment-360">Cyberw0rm</a></li>
<li>22-nov-10: using ooPo&#8217;s ps3toolchain instead of ps3chain: it is updated and let me build ps3load</li>
<li>21-nov-10: added other packages to prerequisites, thanks to <a title="KDSBest on twitter" href="http://twitter.com/#!/KDSBest" target="_blank">KDSBest</a></li>
</ul>
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		<slash:comments>21</slash:comments>
	
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			<media:title type="html">Ubuntu PS3 Logo</media:title>
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			<media:title type="html">Hello PS3 :)</media:title>
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		<title>Syobon action (しょぼんのアクション) for Wii released!</title>
		<link>http://scognito.wordpress.com/2010/01/31/syobon-action-for-wii-released/</link>
		<comments>http://scognito.wordpress.com/2010/01/31/syobon-action-for-wii-released/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 18:49:50 +0000</pubDate>
		<dc:creator>Scognito</dc:creator>
				<category><![CDATA[Gamecube]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[devkitpro]]></category>
		<category><![CDATA[libogc]]></category>
		<category><![CDATA[scognito]]></category>
		<category><![CDATA[syobon action]]></category>

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		<description><![CDATA[Syobon action (original title しょぼんのアクション) is a 2D Japanese freeware video game notoriously known as a parody of the Nintendo classic game Super Mario Bros. but with extremely difficult levels (Wikipedia). The game is available for Windows with source code too, so I wanted to port it over the Wii since New Super Mario Bros [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=scognito.wordpress.com&amp;blog=1534429&amp;post=237&amp;subd=scognito&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a title="Syobon action on wikipedia" href="http://en.wikipedia.org/wiki/Syobon_action" target="_blank"><br />
</a><a href="http://scognito.files.wordpress.com/2010/01/syobon1.png"><img class="aligncenter size-full wp-image-251" title="Syobon cover" src="http://scognito.files.wordpress.com/2010/01/syobon1.png?w=320&#038;h=450" alt="syobon cover" width="320" height="450" /></a></p>
<p><a title="Syobon action on wikipedia" href="http://www.geocities.jp/z_gundam_tanosii/home/Main.html" target="_blank">Syobon action</a> (original title しょぼんのアクション) is a 2D Japanese freeware video game notoriously known as a parody of the Nintendo classic game <a title="Super Mario Bros. on  wikipedia" href="Super Mario Bros." target="_blank">Super Mario Bros.</a> but with extremely  difficult levels (<a title="Syobon action on wikipedia" href="http://en.wikipedia.org/wiki/Syobon_action">Wikipedia</a>).</p>
<p>The game is <a title="syobon action win32 download" href="http://www.geocities.jp/z_gundam_tanosii/home/syobon-action.zip">available</a> for Windows with source code too, so I wanted to port it over the Wii since New Super Mario Bros was too easy to play for me <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
<span id="more-237"></span></p>
<p>What I  noticed once opened the big main.cpp is that the sources were even more difficult to understand than playing the game itself, so I tried to modify it as less as I can did!</p>
<p>Accepted this challenge, these are briefely the steps I followed:</p>
<pre>convince me that is was not possilbe.......................................[<span style="color:#ff0000;">failed</span>]
trying to understand how that code works...................................[<span style="color:#ff0000;">failed</span>]
trying to indent the code..................................................[<span style="color:#ff0000;">failed</span>]
convert the used dxlib functions to call Wii's GX (GRRLib) ones............[<span style="color:#ff9900;"> done </span>]
realize that a proper port can't be done without spending more time I have.[ <span style="color:#00ff00;">done </span>]
add some 'porkaround' in the source code for speeding up coding............[ <span style="color:#00ff00;">done </span>]
boring debugs..............................................................[ <span style="color:#ff9900;">done</span> ]
boring tests...............................................................[ <span style="color:#ff9900;">done </span>]</pre>
<p>I&#8217;m not a master coder but I suggest to everyone to <span style="text-decoration:underline;">not use this code for educational purpouse</span>! I spent time and time to trying to understand it, there are other projects you can use to start coding with <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<h2>Mandatory screenshots!</h2>
<p><a href="http://scognito.files.wordpress.com/2010/01/sa001.png" target="_blank"><img class="aligncenter size-full wp-image-261" title="sa00" src="http://scognito.files.wordpress.com/2010/01/sa001.png?w=481&#038;h=422" alt="sa00" width="481" height="422" /></a></p>
<p><a href="http://scognito.files.wordpress.com/2010/01/sa011.png" target="_blank"><img class="aligncenter size-full wp-image-263" title="sa01" src="http://scognito.files.wordpress.com/2010/01/sa011.png?w=480&#038;h=422" alt="" width="480" height="422" /></a></p>
<p><a href="http://scognito.files.wordpress.com/2010/01/sa021.png" target="_blank"><img class="aligncenter size-full wp-image-264" title="sa02" src="http://scognito.files.wordpress.com/2010/01/sa021.png?w=480&#038;h=422" alt="" width="480" height="422" /></a></p>
<p><a href="http://scognito.files.wordpress.com/2010/01/sa031.png" target="_blank"><img class="aligncenter size-full wp-image-265" title="sa03" src="http://scognito.files.wordpress.com/2010/01/sa031.png?w=482&#038;h=421" alt="" width="482" height="421" /></a></p>
<p><a href="http://scognito.files.wordpress.com/2010/01/sa051.png" target="_blank"><img class="aligncenter size-full wp-image-266" title="sa05" src="http://scognito.files.wordpress.com/2010/01/sa051.png?w=482&#038;h=421" alt="" width="482" height="421" /></a></p>
<p><a href="http://scognito.files.wordpress.com/2010/01/sa061.png" target="_blank"><img class="aligncenter size-full wp-image-267" title="sa06" src="http://scognito.files.wordpress.com/2010/01/sa061.png?w=481&#038;h=421" alt="" width="481" height="421" /></a></p>
<p><a href="http://scognito.files.wordpress.com/2010/01/sa071.png" target="_blank"><img class="aligncenter size-full wp-image-268" title="sa07" src="http://scognito.files.wordpress.com/2010/01/sa071.png?w=481&#038;h=421" alt="" width="481" height="421" /></a></p>
<p><a href="http://scognito.files.wordpress.com/2010/01/sa081.png" target="_blank"><img class="aligncenter size-full wp-image-269" title="sa08" src="http://scognito.files.wordpress.com/2010/01/sa081.png?w=481&#038;h=421" alt="" width="481" height="421" /></a></p>
<h2>Input and tricks</h2>
<p>The game is played with Wiimote used in NES position, with button 2 used for jump and button Minus for suicide (yes sometimes it is needed <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> ).</p>
<p>The <a title="syobon action win32 download" href="http://www.geocities.jp/z_gundam_tanosii/home/syobon-action.zip">original game</a> let you select the starting level just pressing a keyboard key from 1 to 9 at main screen; mine has also a level select, find it out (main screen too)!</p>
<h2>Many thanks to&#8230;</h2>
<p>..in order of &#8220;appearance&#8221;:</p>
<ul>
<li>Author of the game (if you read it please tell me your name, I don&#8217;t  know)</li>
<li><a title="Poison's homepage" href="http://lucapoisonhallofshame.blogspot.com/">PoiSoN</a> for let me know this game</li>
<li><a href="http://community.videogame.it/user/njoe/" target="_blank">Njoe</a>,  <a title="Sumiguchi homepage" href="http://www.sumiguchi.com/" target="_blank">Sumiguchi</a>, his wife and other people for translation</li>
<li><a title="GRRLib homepage" href="http://grrlib.santo.fr/">GRRLib</a> (my first game using this lib!) and NoNameNo&#8217;s suggestions</li>
<li><a title="Libogc homepage" href="http://libogc.devkitpro.org/">LibOGC</a>/<a title="devkitpro homepage" href="http://www.devkitpro.org/">devkitPro</a>/<a title="Snd wiibrew page" href="http://wiibrew.org/wiki/Sndlib">asndlib</a></li>
</ul>
<h2>Important notes</h2>
<p>As I said, the game is very very difficult,  so I debugged/tested the game until level 5 or 6, don&#8217;t guarrantee for other levels <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  (please test if you are kinda brave).</p>
<p>The original Syobon Action had 4 levels, but I found the sources of (unofficial?) &#8220;version 2&#8243; so I used them and ported it:  5 levels more!</p>
<h2>Downloads</h2>
<p>The game is available <a title="Syoboon Action download page" href="http://scognito.drunkencoders.com/projects/syobon-action.php" target="_blank">here</a>.</p>
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			<media:title type="html">Syobon cover</media:title>
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		<title>Watch movies with subtitles on Xbox 360</title>
		<link>http://scognito.wordpress.com/2009/11/19/watch-movies-with-subtitles-on-xbox-360/</link>
		<comments>http://scognito.wordpress.com/2009/11/19/watch-movies-with-subtitles-on-xbox-360/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 16:37:29 +0000</pubDate>
		<dc:creator>Scognito</dc:creator>
				<category><![CDATA[Linux]]></category>
		<category><![CDATA[Ubuntu]]></category>
		<category><![CDATA[XBox 360]]></category>
		<category><![CDATA[encoding]]></category>
		<category><![CDATA[mencoder]]></category>
		<category><![CDATA[mplayer]]></category>

		<guid isPermaLink="false">http://scognito.wordpress.com/?p=212</guid>
		<description><![CDATA[Xbox 360 multimedia capabilities are very good, with streaming functions available not only for Windows systems (see here for streaming movies using Ubuntu). There is a caveat though, the lack of subtitles functionality for movies, and the only way to use them is to hard-sub (encoding the movie again applying subtitles on it). Several tools [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=scognito.wordpress.com&amp;blog=1534429&amp;post=212&amp;subd=scognito&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://scognito.files.wordpress.com/2009/11/xbox360-movies.png"><img class="aligncenter size-full wp-image-213" title="xbox360-movies" src="http://scognito.files.wordpress.com/2009/11/xbox360-movies.png?w=391&#038;h=391" alt="xbox 360 movies" width="391" height="391" /></a></p>
<p>Xbox 360 multimedia capabilities are very good, with streaming functions available not only for Windows systems (see <a title="stream movies on xbox360 using ubuntu" href="http://scognito.wordpress.com/2009/11/18/streaming-movies-and-music-from-ubuntu-to-xbox360/" target="_blank">here</a> for streaming movies using Ubuntu).</p>
<p>There is a caveat though, <a title="xbox support" href="http://support.xbox.com/support/en/us/nxe/gamesandmedia/movies/videofaq/viewvideoplaybackfaq.aspx" target="_blank">the lack of subtitles functionality for movies</a>, and the only way to use them is to hard-sub (encoding the movie again applying subtitles on it).</p>
<p>Several tools are available for every operating system, but the easiest one I use is <a title="mencoder manual" href="http://www.mplayerhq.hu/DOCS/HTML/en/mencoder.html" target="_blank">mencoder</a> (part of the <a title="MPlayer site" href="http://www.mplayerhq.hu" target="_blank">MPlayer</a> project), a command line tool for encoding audio and video files.</p>
<p>Mencoder is available in almost every Linux distribution, for install on Ubuntu just type:</p>
<blockquote><p>sudo apt-get install mencoder</p></blockquote>
<p>I encode each movie in Xvid format (which Xbox is capable of play), with this command:</p>
<blockquote><p>mencoder <em>mymovie.avi</em> -ovc xvid -oac mp3lame -xvidencopts fixed_quant=1 -sub <em>mymovie.srt</em> -o <em>mymovie-encoded.avi</em></p></blockquote>
<p>where obviously <em>mymovie.avi</em> is the original movie without subtitles, <em>mymovie.srt</em> is the subtitles file and <em>mymovie-encoded.avi</em> is the resultant output file.</p>
<p><a href="http://scognito.files.wordpress.com/2009/11/term-mencoder.png"><img class="aligncenter size-medium wp-image-220" title="term-mencoder" src="http://scognito.files.wordpress.com/2009/11/term-mencoder.png?w=213&#038;h=300" alt="terminal mencoder" width="213" height="300" /></a></p>
<p>The output file will be larger than the original one because I used the <em>fixed_quant=1</em> option, that outputs larger files but with best quality (you can use 2 or 3 but the quality downgrades).</p>
<p>Encoding may be very slow on older systems, but once finished it can played as any other media&#8230;enjoy!</p>
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			<media:title type="html">xbox360-movies</media:title>
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		<title>Streaming movies and music from Ubuntu to Xbox 360</title>
		<link>http://scognito.wordpress.com/2009/11/18/streaming-movies-and-music-from-ubuntu-to-xbox360/</link>
		<comments>http://scognito.wordpress.com/2009/11/18/streaming-movies-and-music-from-ubuntu-to-xbox360/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 19:04:39 +0000</pubDate>
		<dc:creator>Scognito</dc:creator>
				<category><![CDATA[Linux]]></category>
		<category><![CDATA[Ubuntu]]></category>
		<category><![CDATA[XBox 360]]></category>
		<category><![CDATA[dlna]]></category>
		<category><![CDATA[minidlna]]></category>
		<category><![CDATA[scognito]]></category>

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		<description><![CDATA[Since Ushare seems to not work with Ubuntu 9.10, I decided to change application, and what I found is MiniDLNA. The installation process is not automatic, but it is very easy: Download the package from here, or grab the latest one from the site (current one is 1.0.16-pre7 1.0.16.3). Unpack it: tar -zxvf minidlna_1.0.16.3_static.tar.gz Copy [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=scognito.wordpress.com&amp;blog=1534429&amp;post=199&amp;subd=scognito&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://scognito.files.wordpress.com/2009/11/ubuntu360.png"><img class="aligncenter size-full wp-image-200" title="ubuntu360" src="http://scognito.files.wordpress.com/2009/11/ubuntu360.png?w=256&#038;h=256" alt="" width="256" height="256" /></a></p>
<p>Since <a title="ushare" href="http://ushare.geexbox.org/" target="_blank">Ushare</a> seems to not work with Ubuntu 9.10, I decided to change application, and what I found is <a title="MiniDLNA" href="http://minidlna.sourceforge.net/" target="_blank">MiniDLNA</a>.</p>
<p>The installation process is not automatic, but it is very easy:</p>
<p>Download the package from <a title="MiniDLNA download" href="http://downloads.sourceforge.net/project/minidlna/minidlna/1.0.16/minidlna_1.0.16-pre7_static.tar.gz?use_mirror=mesh" target="_blank">here</a>, or grab the latest one from the <a title="MiniDLNA site" href="http://sourceforge.net/projects/minidlna/" target="_blank">site</a> (current one is <span style="text-decoration:line-through;">1.0.16-pre7</span> 1.0.16.3).</p>
<p>Unpack it:</p>
<blockquote><p>tar -zxvf minidlna_1.0.16.3_static.tar.gz</p></blockquote>
<p>Copy the only 2 files in your system:</p>
<blockquote><p>sudo cp etc/minidlna.conf /etc/</p></blockquote>
<blockquote><p>sudo cp usr/sbin/minidlna /usr/sbin/</p></blockquote>
<p>Now we need to edit the config file, adding the paths we want to share.</p>
<p>I noticed that parsing a large number of files takes a lot of time, so I decided to share only the directories where I have movies (and not my Music library).</p>
<blockquote><p>sudo gedit /etc/minidlna.conf</p></blockquote>
<p>This is my minidlna.conf:</p>
<blockquote><p>port=8200<br />
media_dir=V,/home/scognito/Video<br />
media_dir=V,/home/scognito/Scrivania<br />
friendly_name=Headache<br />
db_dir=/var/cache/minidlna<br />
album_art_names=Cover.jpg/cover.jpg/AlbumArtSmall.jpg/albumartsmall.jpg/AlbumArt.jpg/albumart.jpg/Album.jpg/album.jpg/Folder.jpg/folder.jpg/Thumb.jpg/thumb.jpg<br />
inotify=yes<br />
enable_tivo=no<br />
strict_dlna=no<br />
presentation_url=http://192.168.0.2:8200<br />
notify_interval=900<br />
serial=111222333<br />
model_number=1</p></blockquote>
<p>It&#8217;s almost the same as the default one, don&#8217;t forget to add as many <em>media_dir</em> as you need, set your <em>friendly_name</em> (the name your Xbox will see your pc), and most important, the <em>presentation_url</em>, otherwise pc will not be visibile from the Xbox (set it as your pc ip:port)</p>
<p>Start it and enjoy, your shares will be visible to your Xbox 360!</p>
<blockquote><p>sudo /usr/sbin/minidlna</p></blockquote>
<p>It will start in daemon mode (you can use the -d flag to debug if you have issues).</p>
<p>If you need to start MiniDLNA automatically at each boot, do the following:</p>
<p>Go to <em>System -&gt; Preferences -&gt; Startup Applications</em>, click <em>Add</em>, and use these settings:</p>
<p>Name: <em>minidlna</em><br />
Command: <em>/usr/sbin/minidlna</em></p>
<p><em><a href="http://scognito.files.wordpress.com/2009/11/minidlna.png"><img class="aligncenter size-full wp-image-203" title="minidlna boot" src="http://scognito.files.wordpress.com/2009/11/minidlna.png?w=344&#038;h=171" alt="" width="344" height="171" /></a><br />
</em></p>
<p>Confirm, and MiniDLNA will start at each boot <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><span style="color:#ff9900;">Update</span>: Version 1.0.16.3 added support for storing the db in a directory different than the default /tmp, so that informations will not be removed after each reboot (variable db_dir in the minidlna.conf)!</p>
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		<slash:comments>7</slash:comments>
	
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			<media:title type="html">ubuntu360</media:title>
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		<title>Configuring Eclipse for Wii development</title>
		<link>http://scognito.wordpress.com/2009/09/05/configuring-eclipse-for-wii-development/</link>
		<comments>http://scognito.wordpress.com/2009/09/05/configuring-eclipse-for-wii-development/#comments</comments>
		<pubDate>Sat, 05 Sep 2009 13:51:47 +0000</pubDate>
		<dc:creator>Scognito</dc:creator>
				<category><![CDATA[Gamecube]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Ubuntu]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Windows Vista]]></category>
		<category><![CDATA[Windows XP]]></category>
		<category><![CDATA[devkitpro]]></category>
		<category><![CDATA[libogc]]></category>
		<category><![CDATA[scognito]]></category>

		<guid isPermaLink="false">http://scognito.wordpress.com/?p=153</guid>
		<description><![CDATA[This tutorial is intended for intermediate users that are not new in homebrew,  so it will not be plenty of screenshots and assumes that devkitPro is already installed and its variables set. This guide can also be applied for NDS and maybe other platforms supported by  devkitPro (not tested), just change the path where libraries [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=scognito.wordpress.com&amp;blog=1534429&amp;post=153&amp;subd=scognito&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-174" title="Eclipse logo" src="http://scognito.files.wordpress.com/2009/09/logo_eclipse.jpg?w=360&#038;h=238" alt="Eclipse logo" width="360" height="238" /></p>
<p>This tutorial is intended for intermediate users that are not new in homebrew,  so it will not be plenty of screenshots and assumes that <a title="devkitPro" href="http://www.devkitpro.org/" target="_blank">devkitPro</a> is already installed and its variables set.</p>
<p>This guide can also be applied for NDS and maybe other platforms supported by  devkitPro (not tested), just change the path where libraries are installed when needed.</p>
<p>It can also be used on Windows too (not tested too, but there should be no differences other than changing paths).</p>
<p>Last note: I used Eclipse few times in my life, so probably there are other (and smarter) ways to achieve the goal, but this tutorial was written mainly for myself, since I was not satisfied of current editors/IDEs I&#8217;ve tried on Linux for homebrewing.</p>
<p>Suggestions are welcome!</p>
<p><span id="more-153"></span></p>
<h2>Before starting</h2>
<p>I&#8217;m assuming that:</p>
<ul>
<li>devkitPro is already installed in <em>/opt/devkitpro</em> with permission changed for the destination user</li>
<li>Eclipse will be installed in <em>/opt/eclipse</em></li>
</ul>
<p>Also for my needs I want to code  an existing SVN project I&#8217;m working on: <a title="coverfloader" href="http://code.google.com/p/wiicoverflow/" target="_blank">coverfloader</a>.</p>
<h2>Eclipse</h2>
<p>If you already have <a title="Eclipse url" href="http://eclipse.org/" target="_blank">Eclipse</a> installed without C++ support, you should download the CDT plugin from <em>Help</em> | <em>Install new software</em> and then select a site (Galilelo is the one of the current release).</p>
<p>Search and install CDT plugin, then reboot Eclipse as suggested.</p>
<p>I didn&#8217;t like the default Eclipse (3.2) shipped with Ubuntu so I prefered to grab the <a title="eclipse download page" href="http://www.eclipse.org/downloads/" target="_blank">latest stable</a> one with C++ support  already in (Eclipse IDE for C/C++ Developers).</p>
<p>Installing Eclipse is very straightforward, just unpack it and execute it. As I said I put the contents of the directory <em>/opt/eclipse/ </em>one.</p>
<p>At first boot you&#8217;ll be welcomed with a screen asking you to select a directory for storing the workspace (where all your project will be saved): default choice was fine for me.</p>
<h2>Installing SVN plugin</h2>
<p>Next step is installing SVN plugin: we will use <em>subversive</em>, a plugin that can be installed directly from Eclipse.</p>
<p>Go to <em>Help</em> | <em>Install new software</em> and then select a site (Galileo again).</p>
<p>Expand the <em>Collaboration</em> category and select <em>Subversive SVN Team Provider (Incubation)</em>, then click <em>Next</em> and follow instructions (reboot is required).</p>
<p>Subversive also need a connector to be installed so open the install software window again, then click the <em>Add</em> button and paste this site: <em>http://www.polarion.org/projects/subversive/download/eclipse/2.0/update-site/</em></p>
<p>Expand the <em>Subversive SVN Connector</em> catergory, and then install <em>SVNKit 1.3.0 Implementation</em>, click <em>Next</em> and follow instructions (guess, what? Reboot!)</p>
<p>Last step is to check that the SVN connector is correctly installed: go to <em>Window</em> | <em>Preferences</em>, expand the <em>Team</em> tree and click on SVN.<br />
Select the SVN Connector tab and check that  SVN connector is SVN Kit. If not, try to install other connectors (I didn&#8217;t have problems though).</p>
<p>Eclipse is now ready configured for using SVN&#8230; easy uh?</p>
<p>Let&#8217;s create our first project doing a checkout from svn server!</p>
<h2>Checking out the project from a SVN site&#8230;</h2>
<p>Go to <em>File</em> | <em>New</em> | <em>Other</em> and then expand the SVN tree, then select <em>Project from SVN</em>, click <em>Next</em>.</p>
<p>Add the url, in my case <em>https://wiicoverflow.googlecode.com/svn/trunk</em>, fill username and password fields if you have any, click <em>No</em> to normalize url question (at least for my needs), and accept the site&#8217;s security certificate.</p>
<p>There is a little bug at this step: you can&#8217;t click the <em>Finish</em> button even if an option is selected. For fix this just click again to the default option selected (<em>Head Revision</em>), click <em>Finish</em>.</p>
<p>A new window will pop up, use the default option <em>Check out as a project configured using the New Project Wizard</em>, then click <em>Finish</em> to open a Wizard.</p>
<p>Expand the <em>C/C++ </em>tree and then click to <em>C++ Project, Next</em>, choose a name for your project, then<em> </em>expand <em>Makefile project</em> tree, select <em>Empty Project, </em>click <em>Next.</em></p>
<p>Click on the <em>Advanced settings</em>, expand  <em>C/C++ Build</em> tree, then select the <em>Behaviour</em> tab, remove the &#8220;all&#8221; word from <em>Build (incremental build).</em></p>
<p>Click <em>Ok</em>, then on <em>Finish</em> so that Eclipse can check out the project.</p>
<h2>&#8230;or create a new Wii project</h2>
<p>The easiest way to copy the template (shipped with the Wii examples package from devkitPro site) in the workspace directory removing the unused file template.pnproj (used by Programmer&#8217;s Notpad).</p>
<p>Go to <em>File </em>| <em>New</em> | <em>C++ Project</em> and then browse for the location where you copied the template directory. If you copied it to the workspace one just type the name of  the project, since the workspace directory is default.</p>
<p>Expand the <em>Makefile Project,</em> select <em>Empty Project</em> and click <em>Next.</em></p>
<p>Click on the <em>Advanced settings</em>, expand  <em>C/C++ Build </em>tree, then select the <em>Behaviour</em> tab, remove the &#8220;all&#8221; word from <em>Build (incremental build).</em></p>
<p>Click  <em>Ok</em>, then on <em>Finish</em> so that Eclipse can check out the project.</p>
<h2>Configure paths:</h2>
<p>Go to <em>Project</em> | <em>Properties</em>, expand the <em>C/C++ General</em> tree, then select <em>Paths and Symbols</em>. On the <em>include</em> tab click to <em>Add</em> and add the following paths<em> (</em>checking <em>Add to all configurations</em> and <em>Add to all languages</em> each time):</p>
<ul>
<li>${DEVKITPRO}/libogc/include</li>
<li>${DEVKITPPC}/lib/gcc/powerpc-gekko/4.2.4/include</li>
<li>${DEVKITPPC}/powerpc-gekko/include</li>
<li>${DEVKITPPC}/powerpc-gekko/include/c++/4.2.4</li>
<li>${DEVKITPPC}/powerpc-gekko/include/c++/4.2.4/powerpc-gekko</li>
</ul>
<p>Press <em>Apply</em> and answer yes to rebuild the index, then press <em>Ok</em>.</p>
<p>Now auto complete will work for both functions and structs (pressing CTRL+SPACE).</p>
<h2>Build our project</h2>
<p>We need at least 3 make targets:</p>
<ol>
<li>clean</li>
<li>build</li>
<li>send dol through wifi using wiiload (optional)</li>
</ol>
<p>Let&#8217;s create them. Click somewhere in the code (or in the makefile), then <em>Make Target -&gt; Create</em>, then click <em>Add</em> button:</p>
<ol>
<li>Target name: clean, click <em>Ok.</em></li>
<li>Target name: build, uncheck <em>Same as the target name</em> and remove the make target field, click <em>Ok.</em></li>
<li>Target name: run, uncheck <em>Same as the target name</em> and type <em>run</em> in the make target field, click <em>Ok.</em></li>
</ol>
<p>For build the project, click on the <em>Make Target</em> tab on the right side of Eclipse, then double click on the make target you wish to execute.</p>
<h2>Start coding!</h2>
<p><a href="http://scognito.files.wordpress.com/2009/09/eclispe2.jpg"><img class="aligncenter size-full wp-image-187" title="Eclipse IDE" src="http://scognito.files.wordpress.com/2009/09/eclispe2.jpg?w=497&#038;h=292" alt="Eclipse IDE" width="497" height="292" /></a></p>
<p>As you have seen, it is not difficult to configure Eclipse for Wii coding, just configure some path and install some plugin, now it&#8217;s all up to you!</p>
<p>Since I&#8217;m not an experienced Eclipse user, all suggestion are welcome for improving this guide <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<slash:comments>9</slash:comments>
	
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		<title>Piero&#8217;s Wiicross for Wii and Gamecube is out!</title>
		<link>http://scognito.wordpress.com/2008/12/02/pieros-wiicross-for-wii-and-gamecube-is-out/</link>
		<comments>http://scognito.wordpress.com/2008/12/02/pieros-wiicross-for-wii-and-gamecube-is-out/#comments</comments>
		<pubDate>Tue, 02 Dec 2008 21:46:34 +0000</pubDate>
		<dc:creator>Scognito</dc:creator>
				<category><![CDATA[Gamecube]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[devkitpro]]></category>
		<category><![CDATA[libogc]]></category>
		<category><![CDATA[scognito]]></category>

		<guid isPermaLink="false">http://scognito.wordpress.com/?p=108</guid>
		<description><![CDATA[The most developed, anticipated, awaited, desidered, hated, &#8230;ed homebrew I coded is finally here! Started in June just for test, it became time to time more oriented to be an officially released game. But exactly, what Wiicross is? The origin of the game Wiicross is game based on a popular puzzle game I played on [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=scognito.wordpress.com&amp;blog=1534429&amp;post=108&amp;subd=scognito&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div id="attachment_149" class="wp-caption aligncenter" style="width: 330px"><a href="http://scognito.files.wordpress.com/2008/12/cover-wii.jpg"><img class="size-full wp-image-149" title="Wiicross Cover" src="http://scognito.files.wordpress.com/2008/12/cover-wii.jpg?w=320&#038;h=450" alt="Wiicross Cover" width="320" height="450" /></a><p class="wp-caption-text">Wiicross Cover</p></div>
<p>The most developed, anticipated, awaited, desidered, hated, &#8230;ed homebrew I coded is finally here!<br />
Started in June just for test, it became time to time more oriented to be an officially released game.<br />
But exactly, what Wiicross is?</p>
<p><span id="more-108"></span></p>
<h2>The origin of the game</h2>
<p>Wiicross is game based on a popular puzzle game I played on <a title="Nintendo DS" href="http://it.wikipedia.org/wiki/Nintendo_DS">Nintendo DS</a>. It is an electronic version of a puzzle born in 1987, called &#8220;<a title="Nonogram" href="http://en.wikipedia.org/wiki/Nonogram">Nonogram</a>&#8221; whose Wikipedia definition says:</p>
<blockquote><p><strong>Nonograms</strong> or <strong>Paint by Numbers</strong> are picture <a class="mw-redirect" title="Logic puzzles" href="http://en.wikipedia.org/wiki/Logic_puzzles">logic puzzles</a> in which cells in a grid have to be colored or left blank according to numbers given at the side of the grid to reveal a hidden picture. In this puzzle type, the numbers measure how many unbroken lines of filled-in squares there are in any given row or column. For example, a clue of &#8220;4 8 3&#8243; would mean there are sets of four, eight, and three filled squares, in that order, with at least one blank square between successive groups.</p></blockquote>
<p>It&#8217;s easier playing with game directly than understand the rules at first <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<h2>Why now?</h2>
<p>I admit, I&#8217;m not a skilled coder, but before everything I&#8217;m <strong>lazy</strong>. Coding Wiicross didn&#8217;t took 6 months, but if I could count the effective days of coding it would reach about 2 months. It was abandonded for a period of time, then I October I decided to finish it.</p>
<h2>How to play?</h2>
<p>You can move the cursor pointing the wiiremote on screen, or using the d-pad usint it &#8220;NES&#8221; position, or with the gamecube controller.</p>
<p>Every controller option has his button schemas.</p>
<p>You can color a cell with the <em>DRAW </em>button, or mark it (with the <em>MARK</em> one) for helping in remembering that that square shouldn&#8217;t be drawn.</p>
<p>There are two game modes:</p>
<ul>
<li>Normal mode: If you try to colour a cell that can&#8217;t be coloured, an error penalty is shown. Puzzle is solved when the image is correctly drawn.</li>
<li>Free mode: there is no error reporting when you colour a wrong cell. Puzzle is solved when you hit the<em> check</em> button and the image is correctly drawn, otherwise an error penalty is shown.</li>
</ul>
<p>Every error make the timer increase of a certain amout of time.</p>
<h2>What Wiicross offer?</h2>
<p>Let&#8217;s start saying what Wiicross does <strong>not</strong> offer:<br />
the main difference beetween Wiicross and the original Picross is that in Wiicross you only have grids of the same size (15&#215;15).<br />
This because originally this game was just a test with only a grid in mind; also a bigger grid requires zooming, feature not present in my image library <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Excetpt that, the game includes:</p>
<ul>
<li>Different controller type for the main game</li>
<li>59 levels (not so much but it&#8217;s an homebrew afterall <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> )</li>
<li>Levels, scores and options are saved in the sd card</li>
<li>Multiple graphics themes</li>
<li>Custom music: you can add your own music in the game if you don&#8217;t like the default ones (not supported on GC version)</li>
<li>Custom themes: you can create your own themes and share them with friends</li>
</ul>
<h2>How I add my custom music / themes?</h2>
<h3>Music</h3>
<p>Put your favourite songs in the <em>&#8220;res/music&#8221;</em> directory (for example if you use the homebrew channel it is <em>apps/wiicross/res/music</em>), then select &#8220;Custom&#8221; from the options menu.</p>
<p><strong>Note: </strong>Music must be in ogg format! No, I&#8217;m not an opensource devote: simply <a title="sndlib" href="http://wiibrew.org/wiki/Sndlib">sndlib</a> does not support MP3, and libogc support for them is screwed. Also <em>res </em>directory on GameCube must be put on the root of the SD!</p>
<h3>Themes</h3>
<p>A theme is composed by the following images</p>
<ul>
<li>background.png (640 x 480 pixels)</li>
<li>filled.png (image to show when a cell is drawn)</li>
<li>marked.png  (image to show when a cell is marked)</li>
<li>title.png (the title to show in the option screen for selecting your theme)</li>
</ul>
<p>All themes must be put in a directory called with the name of your theme, and this directory must be put in <em>&#8220;res/themes&#8221;</em> . If you follow these rules, you&#8217;ll find you theme in the options screen.</p>
<p>For helping in drawing a theme, there is a template on the project page. It also contains a psd (photoshop) and a xcf (gimp) containing layers, helpful for drawing the background, since some part of it are used for painting the timer and the preview.</p>
<h2>Thanks</h2>
<ul>
<li><a title="sprite attack" href="http://spriteattack.cator.de/">Spriteattack</a> for stunning graphics (and for patience to work with me)</li>
<li>Cyan &amp; Liz from <a title="gbatemp" href="http://www.gbatemp.net">gbatemp.net</a>: for impressive work on bug testing, fixing bugged levels and sorting by difficulty: the game couldn&#8217;t be here without them</li>
<li>MrNick for massive testing on the Gamecube version</li>
<li>Aaron Williams for the nice &#8220;level cleared&#8221; jingle</li>
<li>All the users who sent their level (using the <a title="wiicross level editor" href="http://scognito.drunkencoders.com/projects/wiicross-editor.php">online level editor</a>)</li>
</ul>
<p>Yes, this game is also different than others because ALL levels were made by users submitting their images.<br />
I received about 500 levels, but a very minimal part of them was usable (and still needed some fix).<br />
This because each level must have a unique solution, and I didn&#8217;t added any type of check, sorry.<br />
There is also a funny list of categories I discarded for obvious reasons, thanks anyway to authors! <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<ul>
<li>X</li>
<li>&#8220;Test&#8221;</li>
<li>Various random cells</li>
<li>Svastikas</li>
<li>Various messages (&#8220;U R the best&#8221;, my favourite)</li>
<li>Alien / Robots</li>
<li>Every sort of dick you can imagine (20+)</li>
<li>Faces</li>
<li>Mazes</li>
</ul>
<h2>Mandatory screenshots!</h2>
<div id="attachment_124" class="wp-caption alignnone" style="width: 507px"><a href="http://scognito.files.wordpress.com/2008/11/titlescreen.jpg"><img class="size-full wp-image-124" title="titlescreen" src="http://scognito.files.wordpress.com/2008/11/titlescreen.jpg?w=497&#038;h=372" alt="Wiicross - title screen" width="497" height="372" /></a><p class="wp-caption-text">Wiicross - title screen</p></div>
<div id="attachment_121" class="wp-caption alignnone" style="width: 507px"><a href="http://scognito.files.wordpress.com/2008/11/default.jpg"><img class="size-full wp-image-121" title="default" src="http://scognito.files.wordpress.com/2008/11/default.jpg?w=497&#038;h=372" alt="Wiicross - default theme" width="497" height="372" /></a><p class="wp-caption-text">Wiicross - default theme</p></div>
<div id="attachment_132" class="wp-caption alignnone" style="width: 507px"><a href="http://scognito.files.wordpress.com/2008/11/woody.png"><img class="size-full wp-image-132" title="woody" src="http://scognito.files.wordpress.com/2008/11/woody.png?w=497&#038;h=372" alt="Wiicross - Woody theme" width="497" height="372" /></a><p class="wp-caption-text">Wiicross - Woody theme</p></div>
<div id="attachment_122" class="wp-caption alignnone" style="width: 507px"><a href="http://scognito.files.wordpress.com/2008/11/space.jpg"><img class="size-full wp-image-122" title="space" src="http://scognito.files.wordpress.com/2008/11/space.jpg?w=497&#038;h=372" alt="Wiicross - space theme" width="497" height="372" /></a><p class="wp-caption-text">Wiicross - space theme</p></div>
<div id="attachment_120" class="wp-caption alignnone" style="width: 507px"><a href="http://scognito.files.wordpress.com/2008/11/candy.jpg"><img class="size-full wp-image-120" title="candy" src="http://scognito.files.wordpress.com/2008/11/candy.jpg?w=497&#038;h=372" alt="Wiicross - candy theme" width="497" height="372" /></a><p class="wp-caption-text">Wiicross - candy theme</p></div>
<div id="attachment_119" class="wp-caption alignnone" style="width: 507px"><a href="http://scognito.files.wordpress.com/2008/11/blue.jpg"><img class="size-full wp-image-119" title="blue" src="http://scognito.files.wordpress.com/2008/11/blue.jpg?w=497&#038;h=372" alt="Wiicross - blue theme" width="497" height="372" /></a><p class="wp-caption-text">Wiicross - blue theme</p></div>
<div id="attachment_123" class="wp-caption alignnone" style="width: 507px"><a href="http://scognito.files.wordpress.com/2008/11/spooky.jpg"><img class="size-full wp-image-123" title="spooky" src="http://scognito.files.wordpress.com/2008/11/spooky.jpg?w=497&#038;h=372" alt="Wiicross - spooky theme" width="497" height="372" /></a><p class="wp-caption-text">Wiicross - spooky theme</p></div>
<div id="attachment_128" class="wp-caption alignnone" style="width: 507px"><a href="http://scognito.files.wordpress.com/2008/11/paper.jpg"><img class="size-full wp-image-128" title="paper" src="http://scognito.files.wordpress.com/2008/11/paper.jpg?w=497&#038;h=372" alt="Wiicross - paper theme (custom theme by Scognito)" width="497" height="372" /></a><p class="wp-caption-text">Wiicross - paper theme (custom theme by Scognito)</p></div>
<div id="attachment_125" class="wp-caption alignnone" style="width: 507px"><a href="http://scognito.files.wordpress.com/2008/11/options.jpg"><img class="size-full wp-image-125" title="options" src="http://scognito.files.wordpress.com/2008/11/options.jpg?w=497&#038;h=372" alt="Wiicross - options screen" width="497" height="372" /></a><p class="wp-caption-text">Wiicross - options screen</p></div>
<div id="attachment_126" class="wp-caption alignnone" style="width: 507px"><a href="http://scognito.files.wordpress.com/2008/11/levelselect.jpg"><img class="size-full wp-image-126" title="levelselect" src="http://scognito.files.wordpress.com/2008/11/levelselect.jpg?w=497&#038;h=372" alt="Wiicross - level select" width="497" height="372" /></a><p class="wp-caption-text">Wiicross - level select</p></div>
<div id="attachment_127" class="wp-caption alignnone" style="width: 507px"><a href="http://scognito.files.wordpress.com/2008/11/pause.jpg"><img class="size-full wp-image-127" title="pause" src="http://scognito.files.wordpress.com/2008/11/pause.jpg?w=497&#038;h=372" alt="Wiicross - pause screen" width="497" height="372" /></a><p class="wp-caption-text">Wiicross - pause screen</p></div>
<h2>Ok ok but where can I get the game?</h2>
<p>The project page is hosted on <a title="wiicross drunkencoder page" href="http://scognito.drunkencoders.com/projects/wiicross.php">drunkencoders</a>.<br />
Wii version available <a title="wiicross wii version" href="http://scognito.drunkencoders.com/projects/download.php?get=wiicross-wii-0.1.rar">here</a>.<br />
GameCube version <a title="wiicross gc version" href="http://scognito.drunkencoders.com/projects/download.php?get=wiicross-ngc-0.1.rar">here</a>.</p>
<h2>What&#8217;s next?</h2>
<p>After some year in developing simple <a title="scognito on drunkencoders" href="http://scognito.drunkencoders.com">games for consoles</a>, I decided to take a break.<br />
Lot of things are happened (and stil happening) in my personal life, and I don&#8217;t know if I am still motivated in coding games just for fun.</p>
<p>Is it a chance to finally doing <a title=")" href="http://www.google.it/search?q=guitar+lessons">something else</a>?</p>
<p>Thanks all for support and helping in making what I wanted to do since I was kid (no, not the pornstar): being a game developer was a dream since I&#8217;m a videogame addicted!</p>
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